![]() ![]() Just to clarify - make a copy of the VisBubble folder, then rename it in the Skins directory (to whatever name). After this you'll be able to load both instances of it. ![]() Now you can install VisBubble once again. You could also likely reuse the code with wave data captured via CoreAudio's IAudioCaptureClient. Go to the Skins folder and rename the VisBubble config (folder) to something else (VisBubble2 or whatever). With the spectrum analyzer, I believe you could just use waveOutOpen to open the default output device instead of the waveInOpen call to open the default input device in modAudio.InitCapture, if not you'd probably want to ask in that thread. Once you've downloaded oleexp and put it in it's own directory, you add the reference to oleexp.tlb using the Project->References menu, then you add mIID and mCoreAudio the normal way you add modules to your project (or if you extract everything to a folder named tl_ole in the same place your project has it's folder, it will load them automatically if you haven't saved it without them). Go into your Rainmeter folder, wherever you have saved it > Skins > Visbubble > settings> here you can change radius, of bars, size, etc. Visbubbles settings are similar to Fountain of Colors, and it provides a simple interface to change the radius and color of the visualizer. The peak meter only uses oleexp.tlb, it doesn't use or require oleexpimp.tlb. What do you mean 'does not receive the library'? I'm not understanding. as: air to solids ratio and overflow velocity (vis-vis bubble to particle ratio and rise velocities of bubbleparticle agglomerates, respectively). ![]()
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